Anar Khalafov


THE IMPACT OF INSTRUCTIONAL GAMES IN INCLUSIVE CLASSROOMS ON STUDENTS’ LEARNING OUTCOMES

Abstract. This study explores the influence of games on mathematics in inclusive classrooms and its effects on the learning outcomes of both typical children and children with special educational needs. In the context of research, a comprehensive review of international scientific literature on the use of educational games in the learning process is conducted. The study then proceeds to assess the practical impact of games on student learning outcomes by implementing a range of desktop, active, and card games in experimental classes within mainstream schools that practice inclusive education. Simultaneously, the study categorizes these classes into control and experimental groups to analyze and compare student learning outcomes, employing various research methods and tools for measurement.

Keywords: use of games in training, didactic games, game-based training, organization of training in inclusive classes

Download Previous page